By Anatoly Karpov
Author's preface: ''I have performed a massive volume of match and fit video games in the course of my lengthy chess profession, approximately 2,500 altogether. From these video games, i've got chosen in basic terms 300 for this e-book, - the video games I think of my top and such a lot instructive ones.
My aim was once to symbolize my most beneficial artistic achievements of the thirty years that experience handed, from 1966 until 1996. the choice was once subordinated to the next 3 standards: robust opponent, demanding struggle, and instructive worth. as a result this choice of video games will be taken care of additionally as a contemporary chess guideline ebook, as the video games have been performed normally within the most powerful occasions of the final thirty years.
Under any such strict choice technique, many fascinating and instructive video games in addition to easily appealing fragments could have necessarily been lacking during this publication, if the video games were incorporated into it merely fullyyt. for this reason, the ultimate bankruptcy encompasses a variety of my most sensible mixtures and finals that are crucial for reaching the abovementioned aim; with no them, this paintings could were incomplete.
I nonetheless play much and nonetheless in achieving event successes, so it might be untimely to simply accept this publication as my ultimate account. I in actual fact desire to play a few solid video games in upcoming occasions and to elevate my very own account of match triumphs (I have over a hundred and forty of them lately - greater than any participant in chess history). in spite of the fact that, such a lot of chessfriends had expressed their wish to have this ebook right away that i made a decision to arrange this kind of an intermediate document on my 30 years in chess. permit analyzing this paintings convey you excitement and enhance your realizing of chess internal good judgment, intensity and beauty.''
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Additional info for Anatoly Karpov: My 300 best games
Bf5 Mr. 26 up and an extra pawn-it still looks nice for us. Mr. Pink: Can we make any threats? Qf3 hits his Bishop but 7 ... Nd4 defends it, attacks our Queen, and threatens ... Nc2+. No, we can't do that! We'll just continue our plan-develop, castle, and slide into a pawn up endgame victory. Nf3 we don't have to worry about 7 ... e4 since he would be helping us reach that pawn up endgame. NB Mr. Orange: It's hard to go wrong here. I can play 7 ... Qd7 followed by 8 ... 0-0-0 and snip off d3, but that gives him time to castle.
Because Knights are short-range pieces, you need to calmly march them to the desired post. This might take two or three moves, but it's something that needs to be done. )! ===::::> Just because a minor piece is "nicely" developed to the usual respected squares on the 3rd rank doesn't mean it's doing anything from that post. Does it have a future on that square? Is it working with the other pieces towards the fulfillment of some unified plan? If the answer to these questions is "no," then it's important that you find a better home for the horse and then do your utmost to get it there.
Knights do quite well in closed positions because, unlike Bishops, pawns can't block them. Advantage Knight! See diagram 25 for an illustration. , a safe square that can't easily be challenged by a hostile pawn). Since they are short-range pieces, having access to such a square is a huge part of proper Knight strategy. Knights gain in strength as they move further up the board. As a rule of thumb: • A Knight stuck on the 1st or 2nd ranks is a defensive piece and is inferior to a healthy Bishop (a diseased Bishop is quite another matter).
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